Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here
You might find this interactive version useful

Other useful charts are here
Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here
You might find this interactive version useful

Other useful charts are here
Name Hannu Kokko In private life I enjoy roleplaying games, photography and seeing new places and cultures. Retired from working life. In working life While there worked with large scale agile software development and architecture close to my heart and practiced daily. Large scale here is anything involving up to dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit My latest job before retiring was working as a software development leader, at Elisa as CTO, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In private life I enjoy roleplaying games, photography and seeing new places and cultures. View all posts by hkokko
4 thoughts on “Combat Flow for Mythras (Originally for Runequest 6)”